Aspiring 3D Artist · Learning in public

Avi
Glyn

Characters, creatures, game ideas and messy experiments. I’m learning ZBrush, Blender, Unreal Engine and Substance 3D Painter as I go — this is where I keep track of the progress.

ZB ZBrush Main focus
BL Blender Modelling · Rigging
UE Unreal Engine Game development
SP Substance Painter Texturing

Current toolkit · 2026

days learning 3D

Started 28 June 2026.

No pretending I’ve mastered it. The point is to keep showing up, keep making things, and leave the progress visible.

The workbench

What I’m making

Finished, unfinished and occasionally abandoned. All of it counts.

01
In progress

Character & anatomy studies

ZBrush · Blender

02
Learning

Rigging & animation

Blender · Practice work

03
Experimenting

Unreal Engine studies

Assets · Scenes · Game ideas

04
Space reserved

Your next project goes here

We’ll replace these cards with the real work next.

Accountability

Challenge board

One competition day a week. Four focused days across a monthly challenge.

01

Week one

Theme + references

Break down the brief, pick an idea and gather references before touching the sculpt.

02

Week two

Blockout

Get the big forms working. No hiding weak shapes under detail.

03

Week three

Detail + presentation

Refine the piece, solve the materials and start thinking about the final images.

04

Week four

Finish + submit

Call it done, render it properly and actually put it out into the world.

About this site

I’m still early.
That’s kind of the point.

I want this to keep me accountable: make the work, post the work, learn from people who are better than me, enter competitions and keep moving.

More about the process