Aspiring 3D Artist · Learning in public
Avi
Glyn
Characters, creatures, game ideas and messy experiments. I’m learning ZBrush, Blender, Unreal Engine and Substance 3D Painter as I go — this is where I keep track of the progress.
Current toolkit · 2026
Started 28 June 2026.
No pretending I’ve mastered it. The point is to keep showing up, keep making things, and leave the progress visible.
The workbench
What I’m making
Finished, unfinished and occasionally abandoned. All of it counts.
Accountability
Challenge board
One competition day a week. Four focused days across a monthly challenge.
Week one
Theme + references
Break down the brief, pick an idea and gather references before touching the sculpt.
Week two
Blockout
Get the big forms working. No hiding weak shapes under detail.
Week three
Detail + presentation
Refine the piece, solve the materials and start thinking about the final images.
Week four
Finish + submit
Call it done, render it properly and actually put it out into the world.
About this site
I’m still early.
That’s kind of the point.
I want this to keep me accountable: make the work, post the work, learn from people who are better than me, enter competitions and keep moving.
More about the process